Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
Shadow DOM is a web component feature that lets you attach an isolated DOM subtree to any HTML element, hidden from the main document’s standard queries. A querySelector('audio') on the main document cannot see inside a Shadow Root unless you specifically traverse into it. If fermaw’s player was mounted inside a Shadow Root, basic DOM searches would come up empty.
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